This is the second undergraduate architecture design studio, which introduces design logic …
This is the second undergraduate architecture design studio, which introduces design logic and skills that enable design thinking, representation, and development. Through the lens of nano-scale machines, technologies, and phenomena, students are asked to explore techniques for describing form, space, and architecture. Exercises encourage various connotations of the "machine" and challenge students to translate conceptual strategies into more integrated design propositions through both digital and analog means.
Students design and build a model city powered by the sun! They …
Students design and build a model city powered by the sun! They learn about the benefits of solar power, and how architectural and building engineers integrate photovoltaic panels into the design of buildings.
Students are introduced to detail drawings and the importance of clearly documenting …
Students are introduced to detail drawings and the importance of clearly documenting and communicating their designs. They are introduced to the American National Standards Institute (ANSI) Y14.5 standard, which controls how engineers communicate and archive design information. They are introduced to standard paper sizes and drawing view conventions, which are major components of the Y14.5 standard.
This course provides a foundation to the design of the environment from …
This course provides a foundation to the design of the environment from the scale of the object, to the building to the larger territory. The design disciplines of architecture as well as urbanism and landscape are examined in context of the larger influence of the arts and sciences. Students are expected to develop skills in thinking and analysis, spatial representation, and design methodologies. Through lectures and design exercises, students are provided an opportunity to establish a reference for understanding the discipline of architecture and environmental design, and are given an introduction to design fundamentals and the design process.
Students learn how different characteristics of shapes—side lengths, perimeter and area—change when …
Students learn how different characteristics of shapes—side lengths, perimeter and area—change when the shapes are scaled, either enlarged or reduced. Student pairs conduct a “scaling investigation” to measure and calculate shape dimensions (rectangle, quarter circle, triangle; lengths, perimeters, areas) from a bedroom floorplan provided at three scales. They analyze their data to notice the mathematical relationships that hold true during the scaling process. They see how this can be useful in real-world situations like when engineers design wearable or implantable biosensors. This prepares students for the associated activity in which they use this knowledge to help them reduce or enlarge their drawings as part of the process of designing their own wearables products. Pre/post-activity quizzes, a worksheet and wrap-up concepts handout are provided.
Student teams act as engineers and learn about systems thinking and scale …
Student teams act as engineers and learn about systems thinking and scale by reassembling the separated pages of the engaging picture book, “Zoom,” by Istvan Banyai. The book is a series of 31 wordless pictures that start very close-up and then zoom out—from a rooster’s comb to outer space. Like a movie camera, each subsequent page pulls back to reveal the context of the previous scene as something different than what you originally thought. When the 31 un-numbered pages are jumbled, it is a surprising challenge for teams to figure out how the pictures connect. The task prompts students to pause and look closer so as to adjust to new points of view and problem solve to find a logical sequence. It requires them to step back and take a broader view. Students learn that engineers work together as teams and look at things very closely so that they see different things and come up with more than one solution when problem solving. To conclude, students go outside and practice their skills by imagining and then drawing their own Zoom-like small booklet stories inspired by items found in nature. The classic duck/rabbit ambiguous drawing is provided as a kickoff visual aid.
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